Sciweavers

3557 search results - page 605 / 712
» Authoring Presentation for OpenMath
Sort
View
CHI
2010
ACM
15 years 8 months ago
Understanding and evaluating cooperative games
Cooperative design has been an integral part of many games. With the success of games like Left4Dead, many game designers and producers are currently exploring the addition of coo...
Magy Seif El-Nasr, Bardia Aghabeigi, David Milam, ...
IUI
2010
ACM
15 years 8 months ago
DocuBrowse: faceted searching, browsing, and recommendations in an enterprise context
Browsing and searching for documents in large, online enterprise document repositories are common activities. While internet search produces satisfying results for most user queri...
Andreas Girgensohn, Frank M. Shipman III, Francine...
112
Voted
TEI
2010
ACM
106views Hardware» more  TEI 2010»
15 years 8 months ago
Towards tabletop interaction with everyday artifacts via pressure imaging
Tangible user interfaces enable the interaction with digital information through the physical world. For the binding of physical representations with the underlying digital inform...
Clemens Holzmann, Andreas Hader
CHI
2009
ACM
15 years 7 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
OZCHI
2009
ACM
15 years 7 months ago
Doing things backwards: the OWL project
The OWL project is inspired by Arthur C. Clarke's Third Law of Technology Prediction: Any sufficiently advanced technology is indistinguishable from magic. It consists of a s...
Danielle Wilde, Kristina Andersen