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AI50
2006
15 years 3 months ago
A Human-Like Robot Torso ZAR5 with Fluidic Muscles: Toward a Common Platform for Embodied AI
"Without embodiment artificial intelligence is nothing." Algorithms in the field of artificial intelligence are mostly tested on a computer instead of testing on a real p...
Ivo Boblan, Rudolf Bannasch, Andreas Schulz, Hartm...
MOBICOM
2006
ACM
15 years 5 months ago
Localization in underwater sensor networks: survey and challenges
In underwater sensor networks (UWSNs), determining the location of every sensor is important and the process of estimating the location of each node in a sensor network is known a...
Vijay R. Chandrasekhar, Winston Khoon Guan Seah, Y...
IEEECGIV
2005
IEEE
15 years 5 months ago
A Practical Implementation of a 3-D Game Engine
Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
HUC
2009
Springer
15 years 4 months ago
ViridiScope: design and implementation of a fine grained power monitoring system for homes
A key prerequisite for residential energy conservation is knowing when and where energy is being spent. Unfortunately, the current generation of energy reporting devices only prov...
Younghun Kim, Thomas Schmid, Zainul Charbiwala, Ma...
95
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DAC
1997
ACM
15 years 3 months ago
More Practical Bounded-Skew Clock Routing
: Academic clock routing research results has often had limited impact on industry practice, since such practical considerations as hierarchical buffering, rise-time and overshoot ...
Andrew B. Kahng, Chung-Wen Albert Tsao