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TWC
2008
106views more  TWC 2008»
15 years 3 months ago
Spatial Multiplexing Architectures with Jointly Designed Rate-Tailoring and Ordered BLAST Decoding - Part I: Diversity-Multiplex
Abstract-- The V-BLAST (vertical Bell Labs layered Space-Time) architecture involves independent coding/decoding per antenna (layer) with equal rate and power per antenna and a fix...
Yi Jiang, Mahesh K. Varanasi
118
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PLDI
2012
ACM
13 years 6 months ago
Design and implementation of sparse global analyses for C-like languages
In this article we present a general method for achieving global static analyzers that are precise, sound, yet also scalable. Our method generalizes the sparse analysis techniques...
Hakjoo Oh, Kihong Heo, Wonchan Lee, Woosuk Lee, Kw...
124
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ICMCS
2005
IEEE
70views Multimedia» more  ICMCS 2005»
15 years 9 months ago
Cross-layer optimization for wireless video streaming-performance and cost
Cross-Layer Design (CLD) is a new paradigm for network architecture that allows us to make better use of network resources by optimizing across the boundaries of traditional netwo...
Shoaib Khan, Marco Sgroi, Eckehard G. Steinbach, W...
109
Voted
VMV
2008
120views Visualization» more  VMV 2008»
15 years 5 months ago
Interpolating and Downsampling RGBA Volume Data
For about twenty years the standard color sampling method for RGBA volume data has been the interpolation of opacity-weighted colors. In this work, we discuss the underlying appro...
Martin Kraus, Kai Bürger
SAC
2009
ACM
15 years 8 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison