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» Automated Design Improvement by Example
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GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
140
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SAC
2008
ACM
15 years 3 months ago
Model-driven development of component-based adaptive distributed applications
This paper introduces an approach to develop componentbased adaptive distributed applications. Our approach separates the communication and the functional aspects of a distributed...
An Phung-Khac, Antoine Beugnard, Jean-Marie Gillio...
ASPLOS
2011
ACM
14 years 7 months ago
Blink: managing server clusters on intermittent power
Reducing the energy footprint of data centers continues to receive significant attention due to both its financial and environmental impact. There are numerous methods that limi...
Navin Sharma, Sean Barker, David Irwin, Prashant J...
JSS
2011
126views more  JSS 2011»
14 years 7 months ago
A novel statistical time-series pattern based interval forecasting strategy for activity durations in workflow systems
Forecasting workflow activity durations is of great importance to support satisfactory QoS in workflow systems. Traditionally, a workflow system is often designed to facilitate the...
Xiao Liu, Zhiwei Ni, Dong Yuan, Yuan-Chun Jiang, Z...
DAC
2005
ACM
16 years 5 months ago
Efficient fingerprint-based user authentication for embedded systems
User authentication, which refers to the process of verifying the identity of a user, is becoming an important security requirement in various embedded systems. While conventional...
Pallav Gupta, Srivaths Ravi, Anand Raghunathan, Ni...