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GAMEON
2000
14 years 11 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
LICS
1996
IEEE
15 years 1 months ago
Reactive Modules
We present a formal model for concurrent systems. The model represents synchronous and asynchronous components in a uniform framework that supports compositional (assume-guarantee)...
Rajeev Alur, Thomas A. Henzinger
DAC
2003
ACM
15 years 10 months ago
A scalable software-based self-test methodology for programmable processors
Software-based self-test (SBST) is an emerging approach to address the challenges of high-quality, at-speed test for complex programmable processors and systems-on chips (SoCs) th...
Li Chen, Srivaths Ravi, Anand Raghunathan, Sujit D...
DAC
2003
ACM
15 years 10 months ago
Extending the lifetime of a network of battery-powered mobile devices by remote processing: a markovian decision-based approach
This paper addresses the problem of extending the lifetime of a batterypowered mobile host in a client-server wireless network by using task migration and remote processing. This ...
Peng Rong, Massoud Pedram
DAC
2003
ACM
15 years 10 months ago
Partial task assignment of task graphs under heterogeneous resource constraints
This paper presents a novel partial assignment technique (PAT) that decides which tasks should be assigned to the same resource without explicitly defining assignment of these tas...
Radoslaw Szymanek, Krzysztof Kuchcinski