"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
We present a formal model for concurrent systems. The model represents synchronous and asynchronous components in a uniform framework that supports compositional (assume-guarantee)...
Software-based self-test (SBST) is an emerging approach to address the challenges of high-quality, at-speed test for complex programmable processors and systems-on chips (SoCs) th...
Li Chen, Srivaths Ravi, Anand Raghunathan, Sujit D...
This paper addresses the problem of extending the lifetime of a batterypowered mobile host in a client-server wireless network by using task migration and remote processing. This ...
This paper presents a novel partial assignment technique (PAT) that decides which tasks should be assigned to the same resource without explicitly defining assignment of these tas...