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FLAIRS
2010
14 years 9 months ago
Using Intelligent Agents to Build Navigation Meshes
We present a novel algorithm that allows agents to discover a navigation mesh for an environment as they move through the environment. The Navigation-Mesh Automated Discovery (NMA...
D. Hunter Hale, G. Michael Youngblood, Nikhil S. K...
CP
2010
Springer
14 years 7 months ago
Contingency Plans for Air Traffic Management
We present two heuristics based on constraint technology that solve the problem of generating air traffic management contingency plans, which are used in the case of a catastrophic...
Karl Sundequist Blomdahl, Pierre Flener, Justin Pe...
JAIR
2010
131views more  JAIR 2010»
14 years 8 months ago
Narrative Planning: Balancing Plot and Character
Narrative, and in particular storytelling, is an important part of the human experience. Consequently, computational systems that can reason about narrative can be more effective...
Mark O. Riedl, R. Michael Young
SAC
2004
ACM
15 years 3 months ago
Propositional planning in BDI agents
This paper aims to describe the relationship between propositional planning systems and the process of means-end reasoning used by BDI agents. To show such relationship, we defin...
Felipe Rech Meneguzzi, Avelino F. Zorzo, Michael d...
ICCBR
2005
Springer
15 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen