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QEST
2006
IEEE
15 years 5 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
LAMAS
2005
Springer
15 years 5 months ago
The Success and Failure of Tag-Mediated Evolution of Cooperation
Use of tags to limit partner selection for playing has been shown to produce stable cooperation in agent populations playing the Prisoner’s Dilemma game. There is, however, a lac...
Austin McDonald, Sandip Sen
SIGECOM
2004
ACM
120views ECommerce» more  SIGECOM 2004»
15 years 5 months ago
Robust incentive techniques for peer-to-peer networks
Lack of cooperation (free riding) is one of the key problems that confronts today’s P2P systems. What makes this problem particularly difficult is the unique set of challenges ...
Michal Feldman, Kevin Lai, Ion Stoica, John Chuang
HPDC
2002
IEEE
15 years 4 months ago
Predicting Sporadic Grid Data Transfers
The increasingly common practice of replicating datasets and using resources as distributed data stores in Grid environments has led to the problem of determining which replica ca...
Sudharshan Vazhkudai, Jennifer M. Schopf
AAAI
2007
15 years 2 months ago
Combining Multiple Heuristics Online
We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...