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2007
138views Robotics» more  RSS 2007»
15 years 3 months ago
Planning and Control of Meso-scale Manipulation Tasks with Uncertainties
— We develop a systematic approach to incorporating uncertainty into planning manipulation tasks with frictional contacts. We consider the canonical problem of assembling a peg i...
Peng Cheng, David J. Cappelleri, Bogdan Gavrea, Vi...
VLSISP
2008
93views more  VLSISP 2008»
15 years 1 months ago
Performance and Energy Consumption Improvements in Microprocessor Systems Utilizing a Coprocessor Data-Path
The speedups and the energy reductions achieved in a generic single-chip microprocessor system by employing a high-performance data-path are presented. The data-path acts as a copr...
Michalis D. Galanis, Gregory Dimitroulakos, Costas...
AOSD
2008
ACM
15 years 3 months ago
"Program, enhance thyself!": demand-driven pattern-oriented program enhancement
Program enhancement refers to adding new functionality to an existing program. We argue that repetitive program enhancement tasks can be expressed as patterns, and that the applic...
Eli Tilevich, Godmar Back
97
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CSL
2006
Springer
15 years 5 months ago
Algorithms for Omega-Regular Games with Imperfect Information,
We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about t...
Krishnendu Chatterjee, Laurent Doyen, Thomas A. He...
LICS
1997
IEEE
15 years 5 months ago
How Much Memory is Needed to Win Infinite Games?
We consider a class of infinite two-player games on finitely coloured graphs. Our main question is: given a winning condition, what is the inherent blow-up (additional memory) of ...
Stefan Dziembowski, Marcin Jurdzinski, Igor Waluki...