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COMSIS
2004
119views more  COMSIS 2004»
15 years 4 months ago
A Method and a Tool for Rapid Prototyping of Large-Scale Business Information Systems
This paper presents a method and concepts of a supporting tool for rapid prototyping of large-scale business information systems. Our method is based on the following guidelines: (...
Gordana Milosavljevic, Branko Perisic
EGC
2005
Springer
15 years 10 months ago
The Design and Implementation of the KOALA Co-allocating Grid Scheduler
In multicluster systems, and more generally, in grids, jobs may require co-allocation, i.e., the simultaneous allocation of resources such as processors and input files in multipl...
Hashim H. Mohamed, Dick H. J. Epema
182
Voted
IPPS
2002
IEEE
15 years 9 months ago
Design and Implementation of a Pluggable Fault Tolerant CORBA Infrastructure
In this paper we present the design and implementation of a Pluggable Fault Tolerant CORBA Infrastructure that provides fault tolerance for CORBA applications by utilizing the plu...
Wenbing Zhao, Louise E. Moser, P. M. Melliar-Smith
153
Voted
PDPTA
2004
15 years 6 months ago
On the Design and Performance of Remote Disk Drivers for Clusters of PCs
This paper presents the design and performance of remote disk drivers for clusters of Commodity-Off-The-Shelf PCs that fetch disk blocks over System Area Networks. The driver offe...
Vlad Olaru, Walter F. Tichy
GAMEON
2000
15 years 5 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall