This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
The operation and transit of emergency vehicles on an automated highway system (AHS) designed under the control architecture proposed in the California Partners for Advanced Transi...
Charmaine Toy, Kevin Leung, Luis Alvarez, Roberto ...
— In this paper we generate gaits for dynamics systems that are subject to non-holonomic velocity constraints. These systems are referred to as mixed non-holonomic systems. The m...
Today, one can observe an ever increasing trend in the use of mobile systems. This change inevitably affects the software running on such devices by necessitating additional functi...
Nearchos Paspallis, Avraam Chimaris, George A. Pap...
This paper describes the development of the generic collaboration support architecture CAKE incorporating case-based reasoning (CBR). CAKE provides unified access to knowledge avai...