Abstract. This paper introduces a new model-based approach for simultaneously reconstructing 3D human motion and full-body skeletal size from a small set of 2D image features track...
Hand gestures are examples of fast and complex motions. Computers fail to track these in fast video, but sleight of hand fools humans as well: what happens too quickly we just can...
We show that we can effectively and automatically fit a complex facial animation model to uncalibrated image sequences. Our approach is based on model-driven bundleadjustment foll...
This paper argues that tracking, object detection, and model-building are all similar activities. We describe a fully automatic system that builds 2D articulated models known as pi...
We present a tracking method where full camera position and orientation is tracked from intensity differences in a video sequence. The camera pose is calculated based on 3D plane...