Generating motion and capturing motion of an articulated body for computer animation is an expensive and time-consuming task. Conventionally, animators manually generate intermedia...
This paper describes a Bayesian approach for modeling 3D scenes as a collection of approximately planar layers that are arbitrarily positioned and oriented in the scene. In contra...
Abstract. Using silhouettes in uncontrolled environments typically requires handling occlusions as well as changing or cluttered backgrounds, which limits the applicability of most...
Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
We propose and describe a novel video capturing system called Sat-Cam that can observe and record the users’ activity from effective viewpoints to negate the effects of unstead...
Hansung Kim, Itaru Kitahara, Kiyoshi Kogure, Norih...