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PRESENCE
2002
105views more  PRESENCE 2002»
15 years 4 months ago
Modeling Real Objects Using Video See-Through Augmented Reality
This paper presents a method for creating 3D models of real objects using video see-through augmented reality. We use a tracked probe to sample the objects' geometries and vi...
Joohi Lee, Gentaro Hirota, Andrei State
CVPR
2003
IEEE
16 years 6 months ago
Video-Based Face Recognition Using Adaptive Hidden Markov Models
While traditional face recognition is typically based on still images, face recognition from video sequences has become popular recently. In this paper, we propose to use adaptive...
Xiaoming Liu 0002, Tsuhan Chen
156
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AMDO
2006
Springer
15 years 8 months ago
Acquisition of Articulated Human Body Models Using Multiple Cameras
Abstract. Motion capture is an important application in different areas such as biomechanics, computer animation, and human-computer interaction. Current motion capture methods typ...
Aravind Sundaresan, Rama Chellappa
ICCV
2005
IEEE
16 years 6 months ago
Geometric Context from a Single Image
Many computer vision algorithms limit their performance by ignoring the underlying 3D geometric structure in the image. We show that we can estimate the coarse geometric propertie...
Derek Hoiem, Alexei A. Efros, Martial Hebert
PG
2003
IEEE
15 years 9 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...