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ACG
2009
Springer
15 years 4 months ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
AVBPA
2005
Springer
288views Biometrics» more  AVBPA 2005»
15 years 3 months ago
Addressing the Vulnerabilities of Likelihood-Ratio-Based Face Verification
Abstract. Anti-spoofing protection of biometric systems is always a serious issue in real-life applications of an automatic personal verification system. Despite the fact that face...
Krzysztof Kryszczuk, Andrzej Drygajlo
APIN
2006
107views more  APIN 2006»
14 years 10 months ago
Architecture and dialogue design for a voice operated information system
Abstract In this paper we present a real automatic meteorological information system that, not only provides friendly voice access to real-time data coming from automatic sensors, ...
Luis Villarejo, Javier Hernando, Núria Cast...
JAR
2008
77views more  JAR 2008»
14 years 10 months ago
Translating Higher-Order Clauses to First-Order Clauses
Interactive provers typically use higher-order logic, while automatic provers typically use first-order logic. In order to integrate interactive provers with automatic ones, it is ...
Jia Meng, Lawrence C. Paulson
ICPR
2010
IEEE
14 years 8 months ago
Towards a Better Understanding of the Performance of Latent Fingerprint Recognition in Realistic Forensic Conditions
Abstract-- This work studies the performance of a stateof-the-art fingerprint recognition technology, in several practical scenarios of interest in forensic casework. First, the di...
Maria Puertas, Daniel Ramos, Julian Fiérrez...