This paper presents a method to recover the full-motion (3 rotations and 3 translations) of the head from an input video using a cylindrical head model. Given an initial reference...
Little attention has been paid so far to physiological signals for emotion recognition compared to audio-visual emotion channels, such as facial expressions or speech. In this pap...
Johannes Wagner, Jonghwa Kim, Elisabeth Andr&eacut...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
This paper deals with the problem of finding sign occurrences in a sign language (SL) video. It begins with an analysis of sign models and the way they can take into account the s...
Subjectivity analysis and authorship attribution are very popular areas of research. However, work in these two areas has been done separately. Our conjecture is that by combining...