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STORYTELLING
2007
Springer
15 years 9 months ago
Automatic Direction of Interactive Storytelling: Formalizing the Game Master Paradigm
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Federico Peinado, Pablo Gervás
GECCO
2009
Springer
15 years 9 months ago
Evolution of team composition in multi-agent systems
Evolution of multi-agent teams has been shown to be an effective method of solving complex problems involving the exploration of an unknown problem space. These autonomous and het...
Joshua Rubini, Robert B. Heckendorn, Terence Soule
SAC
1994
ACM
15 years 7 months ago
Using persistence technology to control schema evolution
Traditional database technology may be extended by taking advantage of the facilities of an integrated persistent programming environment. This paper focuses on how such an enviro...
Richard C. H. Connor, Quintin I. Cutts, Graham N. ...
GECCO
2006
Springer
205views Optimization» more  GECCO 2006»
15 years 6 months ago
Alternative evolutionary algorithms for evolving programs: evolution strategies and steady state GP
In contrast with the diverse array of genetic algorithms, the Genetic Programming (GP) paradigm is usually applied in a relatively uniform manner. Heuristics have developed over t...
L. Darrell Whitley, Marc D. Richards, J. Ross Beve...
GECCO
2010
Springer
191views Optimization» more  GECCO 2010»
15 years 3 months ago
Fitness importance for online evolution
To complement standard fitness functions, we propose "Fitness Importance" (FI) as a novel meta-heuristic for online learning systems. We define FI and show how it can be...
Philip Valencia, Raja Jurdak, Peter Lindsay