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65
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SIGGRAPH
2003
ACM
15 years 2 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
MIR
2010
ACM
264views Multimedia» more  MIR 2010»
15 years 4 months ago
Quest for relevant tags using local interaction networks and visual content
Typical tag recommendation systems for photos shared on social networks such as Flickr, use visual content analysis, collaborative filtering or personalization strategies to prod...
Neela Sawant, Ritendra Datta, Jia Li, James Ze Wan...
110
Voted
TOG
2010
134views more  TOG 2010»
14 years 4 months ago
Unbiased, adaptive stochastic sampling for rendering inhomogeneous participating media
Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Yonghao Yue, Kei Iwasaki, Bing-Yu Chen, Yoshinori ...
ICRA
2003
IEEE
154views Robotics» more  ICRA 2003»
15 years 2 months ago
Automated multisensor polyhedral model acquisition
Abstract—We describe a method for automatically generating accurate piecewise planar models of indoor scenes using a combination of a 2D laser scanner and a camera on a mobile pl...
Diego Ortin, J. M. M. Montiel, Andrew Zisserman
88
Voted
ICPR
2008
IEEE
15 years 4 months ago
Layered shape matching and registration: Stochastic sampling with hierarchical graph representation
To automatically register foreground target in cluttered images, we present a novel hierarchical graph representation and a stochastic computing strategy in Bayesian framework. Th...
Xiaobai Liu, Liang Lin, Hongwei Li, Hai Jin, Wenbi...