Background: The generation of large amounts of microarray data presents challenges for data collection, annotation, exchange and analysis. Although there are now widely accepted f...
Solution symmetries in integer linear programs often yield long Branch-and-Bound based solution processes. We propose a method for finding elements of the permutation group of sol...
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Abstract. Current generative programming approaches use configuration knowledge to automatically manufacture an end product given a particular requirements specification. Such conf...