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» Automatic Generation of Game Level Solutions as Storyboards
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BMCBI
2005
130views more  BMCBI 2005»
13 years 6 months ago
MiMiR: a comprehensive solution for storage, annotation and exchange of microarray data
Background: The generation of large amounts of microarray data presents challenges for data collection, annotation, exchange and analysis. Although there are now widely accepted f...
Mahendra Navarange, Laurence Game, Derek Fowler, V...
COCOA
2008
Springer
13 years 7 months ago
Automatic Generation of Symmetry-Breaking Constraints
Solution symmetries in integer linear programs often yield long Branch-and-Bound based solution processes. We propose a method for finding elements of the permutation group of sol...
Leo Liberti
EVOW
2010
Springer
14 years 1 months ago
Towards a Generic Framework for Automated Video Game Level Creation
This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-do...
Nathan Sorenson, Philippe Pasquier
FDG
2009
ACM
14 years 24 days ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
FIW
2009
139views Communications» more  FIW 2009»
13 years 4 months ago
Problem-Solution Feature Interactions as Configuration Knowledge in Distributed Runtime Adaptations
Abstract. Current generative programming approaches use configuration knowledge to automatically manufacture an end product given a particular requirements specification. Such conf...
Frans Sanen, Eddy Truyen, Wouter Joosen