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» Automatic Generation of Story Highlights
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GAMEON
2003
15 years 6 months ago
A Multiplayer Case Based Story Engine
This paper describes the development of an expert casebased character director system which dynamically generates and controls a story, which is played out in a multiplayer networ...
Chris Fairclough, Padraig Cunningham
120
Voted
HT
2005
ACM
15 years 11 months ago
StorySpinner: controlling narrative pace in hyperfiction
This paper describes the StorySpinner system, a sculptural hypertext reader used as a test bed for experimenting with the authoring of narrative flow in automatically generated st...
Clare J. Hooper, Mark J. Weal
IJCNLP
2005
Springer
15 years 10 months ago
Topic Tracking Based on Linguistic Features
This paper explores two linguistically motivated restrictions on the set of words used for topic tracking on newspaper articles: named entities and headline words. We assume that n...
Fumiyo Fukumoto, Yusuke Yamaji
ICMCS
1999
IEEE
110views Multimedia» more  ICMCS 1999»
15 years 9 months ago
Interactive Maps for a Digital Video Library
The Informedia Digital Video Library contains over 1200 hours of video. Through automatic processing, descriptors are derived for the video to improve library access. A new extens...
Michael G. Christel, Andreas M. Olligschlaeger
144
Voted
DIGRA
2005
Springer
15 years 11 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...