—Traditionally, HMM-based approaches to online Kanji handwriting recognition have relied on a hand-made dictionary, mapping characters to primitives such as strokes or substrokes...
We present a fast goal-directed motion synthesis technique that integrates sample-based planning methods with constraint-based dynamics simulation using a finite element formulati...
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
In this paper we describe how to generate affective dialogs for multiple virtual characters based on a combination of both automatically generated and pre-scripted scenes. This is ...