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» Automatic Heuristic Construction in a Complete General Game ...
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AAAI
2007
15 years 1 days ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
55
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AAAI
2006
14 years 11 months ago
Automatic Heuristic Construction for General Game Playing
Gregory Kuhlmann, Peter Stone
ATAL
2007
Springer
15 years 3 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
AAAI
2007
15 years 1 days ago
Domain-Independent Construction of Pattern Database Heuristics for Cost-Optimal Planning
Heuristic search is a leading approach to domain-independent planning. For cost-optimal planning, however, existing admissible heuristics are generally too weak to effectively gui...
Patrik Haslum, Adi Botea, Malte Helmert, Blai Bone...