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GAMEON
2000
14 years 11 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
110
Voted
AAAI
2000
14 years 11 months ago
Self-Supervised Learning for Visual Tracking and Recognition of Human Hand
Due to the large variation and richness of visual inputs, statistical learning gets more and more concerned in the practice of visual processing such as visual tracking and recogn...
Ying Wu, Thomas S. Huang
67
Voted
3DPVT
2002
IEEE
128views Visualization» more  3DPVT 2002»
15 years 3 months ago
Towards Automatic Modeling of Monuments and Towers
Three-dimensional modeling from images, when carried out entirely by a human, can be time consuming and impractical for large-scale projects. On the other hand, full automation ma...
Sabry F. El-Hakim, J.-Angelo Beraldin, Jean-Fran&c...
MASCOTS
2010
14 years 11 months ago
On the Universal Generation of Mobility Models
Mobility models have traditionally been tailored to specific application domains such as human, military, or ad hoc transportation scenarios. This tailored approach often renders a...
Alberto Medina, Gonca Gursun, Prithwish Basu, Ibra...
98
Voted
ICRA
2009
IEEE
147views Robotics» more  ICRA 2009»
15 years 5 months ago
Generating Robot/Agent backchannels during a storytelling experiment
Abstract— This work presents the development of a realtime framework for the research of Multimodal Feedback of Robots/Talking Agents in the context of Human Robot Interaction (H...
Sames Al Moubayed, Malek Baklouti, Mohamed Chetoua...