In this paper, a genetic algorithm is introduced to generate variants of a choreographic sequence, which are then selected using different criteria. The mutation phase of the algo...
We present a method for procedurally modeling general complex 3D shapes. Our approach is targeted towards applications in digital entertainment and gaming and can automatically ge...
We propose a methodology for reconstructing large– scale architectural scenes from low–altitude aerial images, in an efficient, accurate and fully automatic way. Towards this...
Adriano B. Huguet, Rodrigo L. Carceroni, Arnaldo d...
—The main goal of this work is to propose a method to evaluate user interfaces using task models and logs generated from a user test of an application. The method can be incorpor...
We describe a system for automatically extracting dynamics of tongue gestures from ultrasound images of the tongue using translational deep belief networks (tDBNs). In tDBNs, a jo...