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AIIDE
2008
15 years 2 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CGF
2006
156views more  CGF 2006»
14 years 11 months ago
Semantic Photo Synthesis
Composite images are synthesized from existing photographs by artists who make concept art, e.g., storyboards for movies or architectural planning. Current techniques allow an art...
Matthew Johnson, Gabriel J. Brostow, Jamie Shotton...
IMC
2010
ACM
14 years 9 months ago
Selecting representative IP addresses for internet topology studies
An Internet hitlist is a set of addresses that cover and can represent the the Internet as a whole. Hitlists have long been used in studies of Internet topology, reachability, and...
Xun Fan, John Heidemann
ICPR
2008
IEEE
16 years 26 days ago
Hand motion expertise analysis using dynamic hierarchical activity modeling and isomap
Several domains such as sports, surgery, dance etc. are characterized by a significant influence of expertise of the performer on the motion pattern and style. The retrieval of ex...
Kanav Kahol, Mithra Vankipuram
SPIN
1999
Springer
15 years 3 months ago
Xspin/Project - Integrated Validation Management for Xspin
One of the difficulties of using model checkers “in the large” is the management of all (generated) data during the validation trajectory. It is important that the results obta...
Theo C. Ruys