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CVGIP
2006
171views more  CVGIP 2006»
14 years 10 months ago
Breathe easy: Model and control of human respiration for computer animation
In this paper, we detail an anatomically inspired, physically based model of the human torso designed for the visual simulation of respiration using a mixed system of rigid and de...
Victor B. Zordan, Bhrigu Celly, Bill Yuan-chi Chiu...
GECCO
2004
Springer
150views Optimization» more  GECCO 2004»
15 years 3 months ago
Systems Biology Modeling in Human Genetics Using Petri Nets and Grammatical Evolution
Understanding the hierarchical relationships among biochemical, metabolic, and physiological systems in the mapping between genotype and phenotype is expected to improve the diagno...
Jason H. Moore, Lance W. Hahn
CA
1998
IEEE
15 years 2 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
ICRA
2000
IEEE
84views Robotics» more  ICRA 2000»
15 years 2 months ago
Enhancing Randomized Motion Planners: Exploring with Haptic Hints
In this paper, we investigate methods for enabling a human operator and an automatic motion planner to cooperatively solve a motion planning query. Our work is motivated by our ex...
O. Burçhan Bayazit, Guang Song, Nancy M. Am...
GAMEON
2008
14 years 11 months ago
Automatable Evaluation Method Oriented toward Behaviour Believability for Video Games
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
Fabien Tencé, Cédric Buche