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PG
2000
IEEE
15 years 2 months ago
Interactive Manipulation Planning for Animated Characters
We present a brief overview of an algorithm for interactively animating object grasping and manipulation tasks for human figures. The technique is designed to efficiently genera...
James J. Kuffner Jr., Jean-Claude Latombe
DATE
2010
IEEE
183views Hardware» more  DATE 2010»
14 years 8 months ago
Toward optimized code generation through model-based optimization
—Model-Based Development (MBD) provides an al level of abstraction, the model, which lets engineers focus on the business aspect of the developed system. MBD permits automatic tr...
Asma Charfi, Chokri Mraidha, Sébastien G&ea...
TSMC
2008
162views more  TSMC 2008»
14 years 10 months ago
Codevelopmental Learning Between Human and Humanoid Robot Using a Dynamic Neural-Network Model
The paper examines characteristics of interactive learning between human tutors and a robot having a dynamic neural network model which is inspired by human parietal cortex functio...
Jun Tani, Ryunosuke Nishimoto, Jun Namikawa, Masat...
BC
2002
87views more  BC 2002»
14 years 9 months ago
Perception-action coupling model for human locomotor pointing
Abstract. How do humans achieve the precise positioning of the feet during walking, for example, to reach the first step of a stairway? We addressed this question at the visuomotor...
A. de Rugy, G. Taga, G. Montagne, M. J. Buekers, M...
PG
2002
IEEE
15 years 2 months ago
A Simple Method for Modeling Wrinkles on Human Skin
Realism of rendered human skin can be strongly enhanced by taking into account skin wrinkles. However, modeling wrinkles is a difficult task, and considerable time and effort are ...
Yosuke Bando, Takaaki Kuratate, Tomoyuki Nishita