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FMOODS
2006
14 years 11 months ago
Generating Instance Models from Meta Models
Meta modeling is a wide-spread technique to define visual languages, with the UML being the most prominent one. Despite several advantages of meta modeling such as ease of use, the...
Karsten Ehrig, Jochen Malte Küster, Gabriele ...
CAIP
2005
Springer
212views Image Analysis» more  CAIP 2005»
15 years 3 months ago
3D Modeling of Humans with Skeletons from Uncalibrated Wide Baseline Views
In order to achieve precise, accurate and reliable tracking of human movement, a 3D human model that is very similar to the subject is essential. In this paper, we present a new sy...
Chee Kwang Quah, André Gagalowicz, Richard ...
CVPR
2009
IEEE
1119views Computer Vision» more  CVPR 2009»
16 years 5 months ago
Adaptive Contour Features in Oriented Granular Space for Human Detection and Segmentation
In this paper, a novel feature named Adaptive Contour Feature (ACF) is proposed for human detection and segmentation. This feature consists of a chain of a number of granules in...
Wei Gao (Tsinghua University), Haizhou Ai (Tsinghu...
GAMEON
2003
14 years 11 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...
AMDO
2000
Springer
15 years 1 months ago
Matching a Human Walking Sequence with a VRML Synthetic Model
- In this paper we present a specific matching technique based on basic motor patterns between two image sequences taken from different view points and a VRML synthetic human model...
Jose Maria Buades Rubio, Ramon Mas, Francisco J. P...