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AIIDE
2009
15 years 29 days ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
CVPR
2011
IEEE
14 years 8 months ago
Extracting and Locating Temporal Motifs in Video Scenes Using a Hierarchical Non Parametric Bayesian Model
In this paper, we present an unsupervised method for mining activities in videos. From unlabeled video sequences of a scene, our method can automatically recover what are the recu...
Ré, mi Emonet, Jagannadan Varadarajan, Jean-Marc ...
SI3D
1995
ACM
15 years 3 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley
ICMCS
2005
IEEE
97views Multimedia» more  ICMCS 2005»
15 years 5 months ago
The Multimedian Concert-Video Browser
The MultimediaN concert-video browser demonstrates a video interaction environment for efficiently browsing video registrations of pop, rock and other music concerts. The exhibiti...
Ynze van Houten, Suphi Umut Naci, Bauke Freiburg, ...
JMIV
2007
143views more  JMIV 2007»
14 years 11 months ago
Measures for Benchmarking of Automatic Correspondence Algorithms
Automatic localisation of correspondences for the construction of Statistical Shape Models from examples has been the focus of intense research during the last decade. Several alg...
Anders Ericsson, Johan Karlsson