In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
In this paper, we present an unsupervised method for mining activities in videos. From unlabeled video sequences of a scene, our method can automatically recover what are the recu...
Ré, mi Emonet, Jagannadan Varadarajan, Jean-Marc ...
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
The MultimediaN concert-video browser demonstrates a video interaction environment for efficiently browsing video registrations of pop, rock and other music concerts. The exhibiti...
Ynze van Houten, Suphi Umut Naci, Bauke Freiburg, ...
Automatic localisation of correspondences for the construction of Statistical Shape Models from examples has been the focus of intense research during the last decade. Several alg...