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ACII
2007
Springer
15 years 2 months ago
Recognizing Affective Dimensions from Body Posture
The recognition of affective human communication may be used to provide developers with a rich source of information for creating systems that are capable of interacting well with ...
Andrea Kleinsmith, Nadia Bianchi-Berthouze
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
14 years 8 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
DSVIS
2005
Springer
15 years 3 months ago
Test of the ICARE Platform Fusion Mechanism
Multimodal interactive systems offer a flexibility of interaction that increases their complexity. ICARE is a component-based approach to specify and develop multimodal interfaces...
Sophie Dupuy-Chessa, Lydie du Bousquet, Jullien Bo...
IUI
2006
ACM
15 years 4 months ago
Automatic prediction of misconceptions in multilingual computer-mediated communication
Multilingual communities using machine translation to overcome language barriers are showing up with increasing frequency. However, when a large number of translation errors get m...
Naomi Yamashita, Toru Ishida
FDG
2009
ACM
15 years 4 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...