In ubiquitous computing environments like smart home, residents can conveniently enjoy various home entertainments, such as watching TV, listening music, etc, through invisible an...
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
The mapping problem has been defined as the way to map models involved throughout the development life cycle of user interfaces. Model-based design of user interfaces has followed ...
Creating conversational interfaces for children is challenging in several respects. These include acoustic modeling for automatic speech recognition (ASR), language and dialog mode...