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CHI
2004
ACM
15 years 10 months ago
A portable system for anywhere interactions
Interactions have taken off from the confinement of a single screen into various personal devices. Projected an interface onto different parts of a physical environment is an esca...
Noi Sukaviriya, Rick Kjeldsen, Claudio S. Pinhanez...
MMM
2011
Springer
187views Multimedia» more  MMM 2011»
14 years 21 days ago
A User-Centric System for Home Movie Summarisation
In this paper we present a user-centric summarisation system that combines automatic visual-content analysis with user-interface design features as a practical method for home movi...
Saman Cooray, Hyowon Lee, Noel E. O'Connor
CHI
1995
ACM
15 years 1 months ago
Social Information Filtering: Algorithms for Automating "Word of Mouth"
This paper describes a technique for making personalized recommendations from any type of database to a user based on similarities between the interest pro le of that user and tho...
Upendra Shardanand, Pattie Maes
CHI
2003
ACM
15 years 10 months ago
Ambiguity as a resource for design
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
William W. Gaver, Jacob Beaver, Steve Benford
CHI
2009
ACM
15 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen