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INTETAIN
2005
Springer
15 years 3 months ago
Telepresence Techniques for Controlling Avatar Motion in First Person Games
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this pape...
Henning Groenda, Fabian Nowak, Patrick Rö&szl...
CHI
2004
ACM
15 years 10 months ago
Examining the robustness of sensor-based statistical models of human interruptibility
Current systems often create socially awkward interruptions or unduly demand attention because they have no way of knowing if a person is busy and should not be interrupted. Previ...
James Fogarty, Scott E. Hudson, Jennifer Lai
ISVC
2005
Springer
15 years 3 months ago
Emotional Expression in Virtual Agents Through Body Language
Abstract. Virtual agents are used to interact with humans in a myriad of applications. However, the agents often lack the believability necessary to maximize their effectiveness. T...
Vishal Nayak, Matthew Turk
TABLETOP
2007
IEEE
15 years 4 months ago
Spilling: Expanding Hand held Interaction to Touch Table Displays
We envision a nomadic model of interaction where the personal computer fits in your pocket. Such a computer is extremely limited in screen space. A technique is described for “s...
Dan R. Olsen Jr., Jeffrey Clement, Aaron Pace
CHI
2005
ACM
15 years 10 months ago
Intelligent lighting for a better gaming experience
Lighting assumes many aesthetic and communicative functions in game environments that affect attention, immersion, visibility, and emotions. Game environments are dynamic and high...
Magy Seif El-Nasr, Joseph A. Zupko, Keith Miron