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CHI
2005
ACM
15 years 10 months ago
A gesture-based american sign language game for deaf children
We present a system designed to facilitate language development in deaf children. The children interact with a computer game using American Sign Language (ASL). The system consist...
Seungyon Claire Lee, Valerie L. Henderson, Harley ...
CHI
2007
ACM
15 years 10 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
HCI
2009
14 years 7 months ago
User Research and User Centered Design; Designing, Developing, and Commercializing Widget Service on Mobile Handset
Mobile widget is a new paradigm for interactive idle screen service on mobile handset. Currently the standardization of widget is being discussed by W3C; Widget is globally accepte...
Sung Moo Hong
CHI
2003
ACM
15 years 10 months ago
The kinedit system: affective messages using dynamic texts
Kinetic (dynamic) typography has demonstrated the ability to add significant emotive content and appeal to expressive text, allowing some of the qualities normally found in film a...
Jodi Forlizzi, Johnny C. Lee, Scott E. Hudson
ISVC
2009
Springer
15 years 4 months ago
Motion-Based View-Invariant Articulated Motion Detection and Pose Estimation Using Sparse Point Features
Abstract. We present an approach for articulated motion detection and pose estimation that uses only motion information. To estimate the pose and viewpoint we introduce a novel mot...
Shrinivas J. Pundlik, Stanley T. Birchfield