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» Automatic Relighting of Overlapping Textures of a 3D Model
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PG
2007
IEEE
15 years 6 months ago
Papercraft Models using Generalized Cylinders
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Fady Massarwi, Craig Gotsman, Gershon Elber
97
Voted
IVC
2000
146views more  IVC 2000»
14 years 11 months ago
Fast head modeling for animation
This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct 3D facial model for animation from...
Won-Sook Lee, Nadia Magnenat-Thalmann
142
Voted
CVPR
2005
IEEE
15 years 1 months ago
Face Synthesis and Recognition from a Single Image under Arbitrary Unknown Lighting Using a Spherical Harmonic Basis Morphable M
Understanding and modifying the effects of arbitrary illumination on human faces in a realistic manner is a challenging problem both for face synthesis and recognition. Recent res...
Lei Zhang 0002, Sen Wang, Dimitris Samaras
IJCV
2006
102views more  IJCV 2006»
14 years 11 months ago
A Novel Representation and Feature Matching Algorithm for Automatic Pairwise Registration of Range Images
Automatic registration of range images is a fundamental problem in 3D modeling of free-from objects. Various feature matching algorithms have been proposed for this purpose. Howeve...
Ajmal S. Mian, Mohammed Bennamoun, Robyn A. Owens
SIGGRAPH
1999
ACM
15 years 4 months ago
Environment Matting and Compositing
This paper introduces a new process, environment matting, which captures not just a foreground object and its traditional opacity matte from a real-world scene, but also a descrip...
Douglas E. Zongker, Dawn M. Werner, Brian Curless,...