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FEDCSIS
2011
113views more  FEDCSIS 2011»
12 years 6 months ago
Automatic Speech Recognition for Polish in a Computer Game Interface
—The paper describes the process of designing a task-oriented continuous speech recognition system for Polish, based on CMU Sphinx4, to be used in the voice interface of a comput...
Artur Janicki, Dariusz Wawer
INTERSPEECH
2010
13 years 1 months ago
Data pruning for template-based automatic speech recognition
In this paper we describe and analyze a data pruning method in combination with template-based automatic speech recognition. We demonstrate the positive effects of polishing the t...
Dino Seppi, Dirk Van Compernolle
ICCHP
2010
Springer
13 years 5 months ago
CanSpeak: A Customizable Speech Interface for People with Dysarthric Speech
Current Automatic Speech Recognition (ASR) systems designed to recognize dysarthric speech require an investment in training that involves considerable effort and must be repeated ...
Foad Hamidi, Melanie Baljko, Nigel Livingston, Leo...
ASSETS
2006
ACM
14 years 12 days ago
Non-speech input and speech recognition for real-time control of computer games
This paper reports a comparison of user performance (time and accuracy) when controlling a popular arcade game of Tetris using speech recognition or non-speech (humming) input tec...
Adam J. Sporka, Sri Hastuti Kurniawan, Murni Mahmu...
ACMIDC
2008
13 years 8 months ago
Sketch-based educational games: "drawing" kids away from traditional interfaces
Computer-based games and technologies can be significant aids for helping children learn. However, most computer-based games simply address the learning styles of visual and audit...
Brandon Paulson, Brian Eoff, Aaron Wolin, Joshua J...