We introduce a new class of Reinforcement Learning algorithms designed to operate in perceptual spaces containing images. They work by classifying the percepts using a computer vi...
This paper describes an ant colony optimization approach adopted to decide on road-borders to automatically guide a vehicle developed for the DARPA Grand Challenge 2004, available...
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...