Sciweavers

63 search results - page 6 / 13
» Automatic computer game balancing: a reinforcement learning ...
Sort
View
SGAI
2004
Springer
15 years 2 months ago
Interactive Selection of Visual Features through Reinforcement Learning
We introduce a new class of Reinforcement Learning algorithms designed to operate in perceptual spaces containing images. They work by classifying the percepts using a computer vi...
Sébastien Jodogne, Justus H. Piater
PRL
2006
148views more  PRL 2006»
14 years 9 months ago
An agent based evolutionary approach to path detection for off-road vehicle guidance
This paper describes an ant colony optimization approach adopted to decide on road-borders to automatically guide a vehicle developed for the DARPA Grand Challenge 2004, available...
Alberto Broggi, Stefano Cattani
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
15 years 2 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
NIPS
1993
14 years 10 months ago
Temporal Difference Learning of Position Evaluation in the Game of Go
The game of Go has a high branching factor that defeats the tree search approach used in computer chess, and long-range spatiotemporal interactions that make position evaluation e...
Nicol N. Schraudolph, Peter Dayan, Terrence J. Sej...
CIVR
2007
Springer
210views Image Analysis» more  CIVR 2007»
15 years 3 months ago
Semantic video analysis for psychological research on violence in computer games
In this paper, we present an automatic semantic video analysis system to support interdisciplinary research efforts in the field of psychology and media science. The psychological...
Markus Mühling, Ralph Ewerth, Thilo Stadelman...