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DIGRA
2005
Springer
15 years 7 months ago
Realistic Agent Movement in Dynamic Game Environments
One of the greatest challenges in the design of realistic Artificial Intelligence (AI) in computer games is agent movement. Pathfinding strategies are usually employed as the core...
Ross Graham, Hugh McCabe, Stephen Sheridan
GECCO
2010
Springer
150views Optimization» more  GECCO 2010»
15 years 6 months ago
Object-level recombination of commodity applications
This paper presents ObjRecombGA, a genetic algorithm framework for recombining related programs at the object file level. A genetic algorithm guides the selection of object file...
Blair Foster, Anil Somayaji
ATAL
2008
Springer
15 years 3 months ago
A domain specific modeling language for multiagent systems
Software systems are becoming more and more complex with a large number of interacting partners often distributed over a network. A common dilemma faced by software engineers in b...
Christian Hahn
ICSE
2008
IEEE-ACM
16 years 1 months ago
On the automation of fixing software bugs
Software Testing can take up to half of the resources of the development of new software. Although there has been a lot of work on automating the testing phase, fixing a bug after...
Andrea Arcuri
JASIS
1998
172views more  JASIS 1998»
15 years 1 months ago
Speech Recognition for a Digital Video Library
The standard method for making the full content of audio and video material searchable and is to annotate it with humangenerated meta-data that describes the content in a way that...
Michael J. Witbrock, Alexander G. Hauptmann