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FDG
2009
ACM
15 years 8 months ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
SIGGRAPH
1999
ACM
15 years 5 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
ATAL
2007
Springer
15 years 5 months ago
A methodology for 3D electronic institutions
In this paper we propose a methodology for the construction of 3D electronic institutions. 3D electronic institutions are normative environments where software and human agents ca...
Anton Bogdanovych, Marc Esteva, Simeon J. Simoff, ...
ATAL
2008
Springer
15 years 3 months ago
Reusing models in multi-agent simulation with software components
on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Paulo Salem da Silva, Ana Cristina Vieira de Melo
GLVLSI
2007
IEEE
162views VLSI» more  GLVLSI 2007»
15 years 5 months ago
Utilizing custom registers in application-specific instruction set processors for register spills elimination
Application-specific instruction set processor (ASIP) has become an important design choice for embedded systems. It can achieve both high flexibility offered by the base processo...
Hai Lin, Yunsi Fei