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AIIDE
2008
15 years 3 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
BMCBI
2011
14 years 5 months ago
LAVA: An Open-Source Approach To Designing LAMP (Loop-Mediated Isothermal Amplification) DNA Signatures
Background: We developed an extendable open-source Loop-mediated isothermal AMPlification (LAMP) signature design program called LAVA (LAMP Assay Versatile Analysis). LAVA was cre...
Clinton Torres, Elizabeth A. Vitalis, Brian R. Bak...
ACMICEC
2007
ACM
168views ECommerce» more  ACMICEC 2007»
15 years 5 months ago
Designing novel review ranking systems: predicting the usefulness and impact of reviews
With the rapid growth of the Internet, users' ability to publish content has created active electronic communities that provide a wealth of product information. Consumers nat...
Anindya Ghose, Panagiotis G. Ipeirotis
GECCO
2009
Springer
130views Optimization» more  GECCO 2009»
15 years 8 months ago
The impact of jointly evolving robot morphology and control on adaptation rate
Embodied cognition emphasizes that intelligent behavior results from the coupled dynamics between an agent’s body, brain and environment. In response to this, several projects h...
Josh C. Bongard
EPIA
1999
Springer
15 years 5 months ago
YapOr: an Or-Parallel Prolog System Based on Environment Copying
YapOr is an or-parallel system that extends the Yap Prolog system to exploit implicit or-parallelism in Prolog programs. It is based on the environment copying model, as first imp...
Ricardo Rocha, Fernando M. A. Silva, Vítor ...