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2011
Springer
14 years 4 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
CP
2003
Springer
15 years 6 months ago
CP-IP Techniques for the Bid Evaluation in Combinatorial Auctions
Abstract. Combinatorial auctions are an important e-commerce application where bidders can bid on combinations of items. The problem of selecting the best bids that cover all items...
Alessio Guerri, Michela Milano
AI
2007
Springer
15 years 7 months ago
Planning in Multiagent Expedition with Collaborative Design Networks
DEC-POMDPs provide formal models of many cooperative multiagent problems, but their complexity is NEXP-complete in general. We investigate a sub-class of DEC-POMDPs termed multiage...
Yang Xiang, Franklin Hanshar
ICAISC
2010
Springer
15 years 3 months ago
Computer Assisted Peptide Design and Optimization with Topology Preserving Neural Networks
Abstract. We propose a non-standard neural network called TPNN which offers the direct mapping from a peptide sequence to a property of interest in order to model the quantitative ...
Jörg D. Wichard, Sebastian Bandholtz, Carsten...
TSP
2010
14 years 8 months ago
Adaptive design of OFDM radar signal with improved wideband ambiguity function
We propose an adaptive technique to design the spectrum of an orthogonal frequency division multiplexing (OFDM) waveform to improve the radar's wideband ambiguity function (WA...
Satyabrata Sen, Arye Nehorai