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AIIDE
2009
15 years 2 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
15 years 7 months ago
On the behavioral diversity of random programs
Generating a random sampling of program trees with specified function and terminal sets is the initial step of many program evolution systems. I present a theoretical and experim...
Moshe Looks
GIS
2004
ACM
16 years 2 months ago
Automatically and accurately conflating orthoimagery and street maps
Recent growth of the geospatial information on the web has made it possible to easily access various maps and orthoimagery. By integrating these maps and imagery, we can create in...
Ching-Chien Chen, Craig A. Knoblock, Cyrus Shahabi...
GECCO
2009
Springer
174views Optimization» more  GECCO 2009»
14 years 11 months ago
Shape grammars and grammatical evolution for evolutionary design
We describe the first steps in the adoption of Shape Grammars with Grammatical Evolution for application in Evolutionary Design. Combining the concepts of Shape Grammars and Genet...
Michael O'Neill, John Mark Swafford, James McDermo...
IEAAIE
2005
Springer
15 years 7 months ago
AI/NLP Technologies Applied to Spacecraft Mission Design
In this paper we propose the model of a prototypical NLP architecture of an information access system to support a team of experts in a scientific design task, in a shared and hete...
Maria Teresa Pazienza, Marco Pennacchiotti, Michel...