Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Generating a random sampling of program trees with specified function and terminal sets is the initial step of many program evolution systems. I present a theoretical and experim...
Recent growth of the geospatial information on the web has made it possible to easily access various maps and orthoimagery. By integrating these maps and imagery, we can create in...
Ching-Chien Chen, Craig A. Knoblock, Cyrus Shahabi...
We describe the first steps in the adoption of Shape Grammars with Grammatical Evolution for application in Evolutionary Design. Combining the concepts of Shape Grammars and Genet...
Michael O'Neill, John Mark Swafford, James McDermo...
In this paper we propose the model of a prototypical NLP architecture of an information access system to support a team of experts in a scientific design task, in a shared and hete...
Maria Teresa Pazienza, Marco Pennacchiotti, Michel...