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ACMACE
2004
ACM
15 years 3 months ago
Using frustration in the design of adaptive videogames
In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the ga...
Kiel Mark Gilleade, Alan J. Dix
KBSE
1997
IEEE
15 years 1 months ago
Modular Flow Analysis for Concurrent Software
Modern software systems are designed and implemented in a modular fashion by composing individual components. Early validation of individual module designs and implementations off...
Matthew B. Dwyer
RECOMB
2009
Springer
15 years 10 months ago
COE: A General Approach for Efficient Genome-Wide Two-Locus Epistasis Test in Disease Association Study
The availability of high density single nucleotide polymorphisms (SNPs) data has made genome-wide association study computationally challenging. Twolocus epistasis (gene-gene inter...
Xiang Zhang, Feng Pan, Yuying Xie, Fei Zou, Wei Wa...
CHI
2008
ACM
15 years 10 months ago
Handsaw: tangible exploration of volumetric data by direct cut-plane projection
Tangible User Interfaces are well-suited to handling threedimensional data sets by direct manipulation of real objects in space, but current interfaces can make it difficult to lo...
Leonardo Bonanni, Jason Alonso, Neil Chao, Greg Va...
UAI
1996
14 years 11 months ago
Bayesian Learning of Loglinear Models for Neural Connectivity
This paper presents a Bayesian approach to learning the connectivity structure of a group of neurons from data on configuration frequencies. A major objective of the research is t...
Kathryn B. Laskey, Laura Martignon