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87
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SIGGRAPH
2003
ACM
15 years 5 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
90
Voted
VR
1999
IEEE
189views Virtual Reality» more  VR 1999»
15 years 4 months ago
Cloning and Aging in a VR Family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a ...
Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann
102
Voted
CONCURRENCY
2008
142views more  CONCURRENCY 2008»
15 years 17 days ago
Provenance trails in the Wings/Pegasus system
Our research focuses on creating and executing large-scale scientific workflows that often involve thousands of computations over distributed, shared resources. We describe an app...
Jihie Kim, Ewa Deelman, Yolanda Gil, Gaurang Mehta...
118
Voted
DATE
2005
IEEE
121views Hardware» more  DATE 2005»
15 years 6 months ago
C Compiler Retargeting Based on Instruction Semantics Models
Efficient architecture exploration and design of application specific instruction-set processors (ASIPs) requires retargetable software development tools, in particular C compil...
Jianjiang Ceng, Manuel Hohenauer, Rainer Leupers, ...
97
Voted
AAAI
2006
15 years 1 months ago
Active Learning with Near Misses
Assume that we are trying to build a visual recognizer for a particular class of objects--chairs, for example--using existing induction methods. Assume the assistance of a human t...
Nela Gurevich, Shaul Markovitch, Ehud Rivlin