Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
The exponential growth of data demands scalable infrastructures capable of indexing and searching rich content such as text, music, and images. A promising direction is to combine...
This paper presents a technique, based on pre-computed light transport and separable BRDF approximation, for interactive rendering of non-diffuse objects under all-frequency envir...
Given a scene consisting of objects, ray shooting queries answer with the first object encountered by a given ray, and are used in ray tracing and radiosity for rendering photo-r...
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times o...