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130
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CGF
2000
197views more  CGF 2000»
14 years 10 months ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
83
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CSUR
1999
114views more  CSUR 1999»
14 years 9 months ago
Directions for Research in Approximate System Analysis
useful for optimizing compilers [15], partial evaluators [11], abstract debuggers [1], models-checkers [2], formal verifiers [13], etc. The difficulty of the task comes from the fa...
Patrick Cousot
PRL
2007
145views more  PRL 2007»
14 years 9 months ago
Multiple color texture map fusion for 3D models
A commonly encountered problem when creating 3D models of large real scenes is unnatural color texture fusion. Due to variations in lighting and camera settings (both manual and a...
Nobuyuki Bannai, Robert B. Fisher, Alexander Agath...
148
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CVPR
2009
IEEE
1216views Computer Vision» more  CVPR 2009»
16 years 5 months ago
Marked Point Processes for Crowd Counting
A Bayesian marked point process (MPP) model is developed to detect and count people in crowded scenes. The model couples a spatial stochastic process governing number and placem...
Robert T. Collins, Weina Ge
ICPR
2010
IEEE
14 years 9 months ago
A Comparative Study of Facial Landmark Localization Methods for Face Recognition Using HOG Descriptors
This paper compares several approaches to extract facial landmarks and studies their influence on face recognition problems. In order to obtain fair comparisons, we use the same ...
David Monzo, Alberto Albiol, Antonio Albiol, Jose ...