We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Shape grammars play an important role in a new generation of tools for the analysis and design of products. In this work we present a general tool named Shape Grammar Interpreter (...
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
To use graphics efficiently in an automatic report generation system, one has to model messages and how they go from the writer (intention) to the reader (interpretation). This pap...
Mesh generation for finite element analysis is far from a solved problem. Although several automatic meshing algorithms exist, other difficulties of setting up a problem for finit...
Timothy J. Tautges, David R. White, Robert W. Lela...