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CHI
2009
ACM
15 years 8 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
120
Voted
DATE
2004
IEEE
152views Hardware» more  DATE 2004»
15 years 5 months ago
A Design Methodology for the Exploitation of High Level Communication Synthesis
In this paper we analyse some methodological concerns that have to be faced in a design flow which contains automatic synthesis phases from high-level, system descriptions. In par...
Francesco Bruschi, Massimo Bombana
ISMB
2000
15 years 2 months ago
Mining for Putative Regulatory Elements in the Yeast Genome Using Gene Expression Data
We have developed a set of methods and tools for automatic discovery of putative regulatory signals in genome sequences. The analysis pipeline consists of gene expression data clu...
Jaak Vilo, Alvis Brazma, Inge Jonassen, Alan J. Ro...
ICSE
2007
IEEE-ACM
16 years 1 months ago
Revel8or: Model Driven Capacity Planning Tool Suite
Designing complex multi-tier applications that must meet strict performance requirements is a challenging software engineering problem. Ideally, the application architect could de...
Liming Zhu, Yan Liu, Ngoc Bao Bui, Ian Gorton
DILS
2005
Springer
15 years 7 months ago
PLATCOM: Current Status and Plan for the Next Stages
We have been developing a system for comparing multiple genomes, PLATCOM, where users can choose genomes of their choice freely and perform analysis of the selected genomes with a...
Kwangmin Choi, Jeong-Hyeon Choi, Amit Saple, Zhipi...