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» Automatic texture mapping on real 3D model
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ICCV
2001
IEEE
15 years 11 months ago
Determining Reflectance Parameters and Illumination Distribution from a Sparse Set of Images for View-dependent Image Synthesis
A framework for photo-realistic view-dependent image synthesis of a shiny object from a sparse set of images and a geometric model is proposed. Each image is aligned with the 3D m...
Ko Nishino, Zhengyou Zhang, Katsushi Ikeuchi
ERCIMDL
2000
Springer
147views Education» more  ERCIMDL 2000»
15 years 1 months ago
Map Segmentation by Colour Cube Genetic K-Mean Clustering
Segmentation of a colour image composed of different kinds of texture regions can be a hard problem, namely to compute for an exact texture fields and a decision of the optimum num...
Vitorino Ramos, Fernando Muge
PAMI
2008
195views more  PAMI 2008»
14 years 9 months ago
Robust Radiometric Calibration and Vignetting Correction
In many computer vision systems, it is assumed that the image brightness of a point directly reflects the scene radiance of the point. However, the assumption does not hold in mos...
Seon Joo Kim, Marc Pollefeys
GRAPHITE
2007
ACM
15 years 1 months ago
Appearance preserving octree-textures
Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
PAMI
2007
222views more  PAMI 2007»
14 years 9 months ago
MonoSLAM: Real-Time Single Camera SLAM
—We present a real-time algorithm which can recover the 3D trajectory of a monocular camera, moving rapidly through a previously unknown scene. Our system, which we dub MonoSLAM,...
Andrew J. Davison, Ian D. Reid, Nicholas Molton, O...