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ACMACE
2007
ACM
14 years 11 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
NAACL
1994
14 years 11 months ago
Predicting and Managing Spoken Disfluencies During Human-Computer Interaction
This research characterizes the spontaneous spoken disfluencies typical of human-computer interaction, and presents a predictive model accounting for their occurrence. Data were c...
Sharon L. Oviatt
ML
2000
ACM
244views Machine Learning» more  ML 2000»
14 years 9 months ago
Learnable Evolution Model: Evolutionary Processes Guided by Machine Learning
A new class of evolutionary computation processes is presented, called Learnable Evolution Model or LEM. In contrast to Darwinian-type evolution that relies on mutation, recombinat...
Ryszard S. Michalski
FMSD
2002
92views more  FMSD 2002»
14 years 9 months ago
A Simple, Object-Based View of Multiprogramming
Object-based sequential programming has had a major impact on software engineering. However, object-based concurrent programming remains elusive as an effective programming tool. T...
Jayadev Misra
IACR
2011
135views more  IACR 2011»
13 years 9 months ago
Charm: A framework for Rapidly Prototyping Cryptosystems
We describe Charm, an extensible framework designed for rapid prototyping of cryptographic systems that utilize the latest advances in cryptography, such as identity and attribute...
Joseph A. Akinyele, Matthew Green, Aviel D. Rubin