This paper presents a graph transformation based approach to design pattern evolution. An evolution of a design pattern includes modifications of pattern elements, such as classes...
This paper describes the client-server design, implementation and experimental results for a system that supports real-time visual interaction between a large number of users in a...
Second Life is an online 3D virtual environment that offers interesting potential for use in education due to its widespread availability, flexibility, and its use of standard pla...
We consider problems of provisioning an excludable public good amongst n potential members of a peer-to-peer system who are able to communicate information about their private pre...
Reusing HCI design knowledge shows potential in allowing practitioners to design based on previously identified concerns. A reuse approach is presented that is based on claims, de...